One Year, Three Months, Thirty Days, Twenty Hours, Fifty Two Minutes
It's been a year and almost four months since ATTD's initial launch.
It's been approximately 10 months since it got cancelled.
It's been 9ish months since I started working on Arken.
It's been 4 months since I initially launched it.
It's been 9 days since I stopped game devving.
Arken and attd!re is no more.
Game development has been so bad for me.
ATTD didn't meet my expectations, so I created Arken. Arken didn't meet my expectations, so I created Neyon.
Guess what; I suck at managing my stuff. Neyon wasn't even a month old and I lost all of its project files. I managed to salvage some stuff from Arken, but it's so broken to the point that it won't even enter play mode in Unity.
This is what happens if you let AI assist you with code, without knowing anything it has written. That's why I cancelled ATTD. It was so full of AI code, I couldn't even build anything on it anymore once I finally managed to learn a bit of Unity.
Looking back to attd!valley, oh my god it's so bad.
I have nothing else to say here anymore, other than, goodbye Cats Are Liquid knockoff.
A Thing That Dashes
Status | Prototype |
Author | QuantDev |
Genre | Platformer |
Tags | 2D, Indie, Minimalist, Unity |
Languages | English |
More posts
- Happy 1 Year Anniversary, A Thing That Dashes!Dec 09, 2024
- ATTD: Rewritten - DemoJun 19, 2024
- something's on its way..Jun 17, 2024
- ATTD:Valley [PART 1]May 31, 2024
- [Teaser] Update Checker 3000 UltraMay 22, 2024
- ATTD is now on Github!!!!May 01, 2024
- 2024.4.21 backgrounds are now available for download!Apr 25, 2024
- v2024.4.21 ChangelogApr 21, 2024
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